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Attributes (also known as Stats) refers to the numerical values which dictate the combat and exploration dynamics in Wuthering Waves. They influence various aspects of gameplay such the strengths and capabilities of the player's Characters and also those of Enemies.

Attributes in Wuthering Waves can be broadly classified into one of two categories: Visible Attributes and Hidden Attributes. Visible Attributes are displayed in the character's Forte menu, while Hidden Attributes are not.

Visible Attributes[]

HP[]

Health Points (abbreviated in-game as HP) is the stat used by both Characters and Enemies to determine the amount of damage they can sustain before dying. Some character skills may also deal damage or heal based on their HP.

ATK[]

Attack (abbreviated in-game as ATK) is the stat used by both Characters and Enemies to calculate damage. Some character skills may also provide heal based on their ATK

DEF[]

Defense (abbreviated in-game as DEF) is the stat used by both Characters and Enemies to decrease the amount of damage taken. Some character skills may also deal damage or provide other utilities based on their DEF.

Max Stamina[]

Stamina is the amount of exertion Characters can endure before requiring a break. Actions such as performing Heavy Attacks, dodging, swimming, sprinting, climbing, and gliding deplete Stamina, but it naturally replenishes over time when the characters stops consuming it for a while. Maximum Stamina can be increased by levelling up the player's Data Bank.

Crit. Rate[]

Critical Rate (abbreviated in-game as Crit. Rate) determines the probability of triggering a Critical Hit when dealing damage with a hit.

Crit. DMG[]

Critical Damage (abbreviated in-game as Crit. DMG) forms the damage multiplier applied when an attack triggers a Critical Hit.

Energy Regen[]

Energy Regeneration (abbreviated in-game as Energy Regen) increases the amount of Resonance Liberation Energy gained when performing Basic Attacks, Resonance Skill, Combat Forte. This stat does not affect the regeneration rate of Concerto Energy or Special Energy.

Forte DMG Bonus[]

Forte Damage Bonus increases the damage dealt by the corresponding Forte type of the hit by a percentage amount. Forte DMG Bonus is of the following types:

  • แม่แบบ:Forte DMG Bonus/Resonance Skill
  • แม่แบบ:Forte DMG Bonus/Basic Attack
  • แม่แบบ:Forte DMG Bonus/Heavy Attack
  • แม่แบบ:Forte DMG Bonus/Resonance Liberation

DMG Bonus[]

Damage Bonus or Attribute Damage Bonus increases the damage dealt by the corresponding Attribute type of the hit by a percentage amount. It is of the following types:

  • แม่แบบ:DMG Bonus/Physical
  • แม่แบบ:DMG Bonus/Glacio
  • แม่แบบ:DMG Bonus/Fusion
  • แม่แบบ:DMG Bonus/Electro
  • แม่แบบ:DMG Bonus/Aero
  • แม่แบบ:DMG Bonus/Spectro
  • แม่แบบ:DMG Bonus/Havoc

DMG RES[]

Damage Resistance (abbreviated in-game as DMG RES) is the stat used by both Characters and Enemies to decrease the amount of damage taken for the corresponding Attribute type of the attack. It is of the following types:

  • แม่แบบ:DMG RES/Physical
  • แม่แบบ:DMG RES/Glacio
  • แม่แบบ:DMG RES/Fusion
  • แม่แบบ:DMG RES/Electro
  • แม่แบบ:DMG RES/Aero
  • แม่แบบ:DMG RES/Spectro
  • แม่แบบ:DMG RES/Havoc

Healing Bonus[]

Healing Bonus determines the percentage bonus healing applied to outgoing healing by characters that can heal themselves or other party members.

Hidden Attributes[]

Movement Speed[]

Attack Speed[]


Stamina Consumption[]


DMG Reduction[]


DMG Deepen[]


Special DMG Bonus[]


Other Languages[]

Change History[]

Navigation[]

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