Forte Circuits are a kind of character forte.
List[]
There are 13 Skills that match the category selection:
Skill | Description |
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![]() ![]() | When Encore's "Dissonance" is full, after casting a , Encore will consume all "Dissonance" to enter the Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt "Dissonance". After the Dissonance state ends, Encore will cast , dealing Fusion DMG, considered as Resonance Liberation damage. During Cosmos Rampage, when casting , if "Dissonance" is full, Encore will consume all "Dissonance" to enter Cosmos' Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt "Dissonance". After Cosmos' Dissonance state ends, Encore will cast , dealing Fusion DMG, considered as Resonance Liberation damage. Encore can hold up to 100 "Dissonance". When Normal Attack hits the target, Encore restores "Dissonance". When Resonance Skill hits the target, Encore restores "Dissonance". When Resonance Skill hits the target, Encore restores "Dissonance". When Intro Skill hits the target, Encore restores "Dissonance". During the duration of Resonance Liberation , hitting targets will restore "Dissonance" to Encore. |
![]() ![]() | Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with , the Sinner's Mark is replaced with , lasting for 18s. Normal Attack , Resonance Liberation , and Intro Skill will apply on hit. Sinner's Mark is removed when Yinlin exits. When a target marked with is damaged, will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second. Yinlin can hold up to 100 . When Normal Attack hits a target, it restores "Judgment Points". When Resonance Skill hits a target, it restores "Judgment Points". When Resonance Skill hits a target, it restores "Judgment Points". When Resonance Skill hits a target, it restores "Judgment Points". When the Resonance Liberation hits a target, it restores "Judgment Points". |
When "Umbra" is full, hold
![]() ![]() | A Remnant Creature that answers to Baizhi’s mind and desires while sharing all her attributes. You’tan goes back to Baizhi when Baizhi dodges. Baizhi consumes all "Concentrations" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously restore HP for Characters nearby. Each 1 "Concentration" consumed restores HP for 1 time every 2s. When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy; When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy. Baizhi can hold up to 4 "Concentrations". Baizhi obtains 1 "Concentration" for every Basic Attack on hit. |
![]() ![]() | When Yangyang has 3 Melodies, she can cast Stormy Strike after Heavy Attack, dealing Aero DMG. |
![]() ![]() | When Mortefi's "Annoyance" reaches 100, his Resonance Skill is replaced with Fury Fudge. When casting Fury Fudge, Mortefi consumes all "Annoyance" to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill damage. Mortefi can hold up to 100 Annoyance. When Normal Attack Impromptu Show hits the target, "Annoyance" is restored. When Intro Skill Dissonance hits the target, "Annoyance" is restored. When Resonance Skill Passionate Variation hits the target, "Annoyance" is restored. Within 5s after casting Passionate Variation, Basic Attack Impromptu that hits the target additionally restores "Annoyance". |
![]() ![]() | Hold Resonance Skill Whizzing Fight Spirit to enter DAKA DAKA!. In this state: Chixia continuously consumes "Thermobaric Bullets" to attack the target, dealing Fusion DMG, considered as Resonance Skill damage; Tap Basic Attack to cast Basic Attack 4, dealing Fusion DMG, considered as Basic Attack damage. Then she terminates "DAKA DAKA!"; |
![]() ![]() | When Calcharo has 3 "Cruelty", his Heavy Attack is replaced with Heavy Attack "Mercy". When casting Heavy Attack "Mercy", Calcharo consumes 3 "Cruelty" to deal Electro DMG, considered as Heavy Attack damage, and recovers Resonance Energy and Concerto Energy. Calcharo can hold up to 3 "Cruelty". Under Resonance Liberation Deathblade Gear state, "Cruelty" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 "Cruelty". When Calcharo has 5 "Killing Intent", his Basic Attack is replaced with Heavy Attack "Death Messenger". When casting Heavy Attack "Death Messenger", Calcharo consumes 5 "Killing Intent" to deal Electro DMG, considered as Resonance Liberation damage, and recovers Resonance Energy and Concerto Energy. Under Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with "Killing Intent", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 "Killing Intent". |
![]() ![]() | When Aalto passes through "Mist" or "Gate of Quandary", he enters "Mistcloak Dash". Movement speed increased. During this period , "Mist Drops" are continuously consumed, and for each 1 "Mist Drop" consumed, 1 Resonance Skill Mist Missile is generated. Aalto can hold up to 6 Mist Drops. When Basic Attack or Mid-air Attack passes through "Mist" and hits the target, 1 "Mist Drop" is recovered. |
![]() ![]() | Heavy Attack: Primordial Chi Spiral
When ‘Chi’ reaches max stacks, hold Heavy Attack to cast Primordial Chi Spiral and start Zhoutian Progress. Zhoutian Progress Jianxin’s anti-interruption is increased, and her the [sic] damage taken is reduced by 50%: Jianxin continuously consumes ‘Chi’ and casts Chi Strike to attack targets nearby, dealing Aero DMG. As Zhoutian Progress accumulates, Jianxin reaches different Zhoutian and gain effects accordingly. Before Minor Zhoutian: Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast Pushing Punch to attack the target, dealing Aero DMG. Minor Zhoutian: Gain Zhoutian Progress 2 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG. Major Zhoutian: Inner: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG. Major Zhoutian: Outer: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When you release Basic Attack button, interrupt Zhoutian Progress and lose all ‘Chi’; When all ‘Chi’ is consumed, end Zhoutian Progress. When Zhoutian Progress ends, regain a shield according to the Zhoutian Progress you reached; As the shield provided by Heavy Attack: Primordial Chi Spiral persists, restore HP for the on-field character once every 6s. Chi Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack Fengyiquan hits the target. Chi is obtained when the Resonance Skill Calming Air is cast. Chi is obtained when the Resonance Skill Chi Counter or Resonance Skill Chi Parry hits the target. Chi is obtained when the Intro Skill Essence of Tao hits the target. |
![]() ![]() | When casting Resonance Skill Windqueller, if Jiyan has 30 or more "Resolve", he consumes 30 "Resolve" to increase the damage of this Resonance Skill Windqueller by 20%. When Jiyan is in Qingloong Mode, DMG of Resonance Skill Windqueller is increased by 20% and no longer consumes "Resolve". When casting Resonance Liberation Emerald Storm: Prelude, if Jiyan has 30 "Resolve" or more, he will consume 30 "Resolve" to cast Emerald Storm: Finale, dealing Aero DMG, considered as Heavy Attack damage. Emerald Storm: Finale can be cast in mid-air at low altitude. Jiyan can hold up to 60 Resolve. Jiyan gains "Resolve" when his Normal Attack Lone Lance hits the target. Jiyan gains "Resolve" when the Intro Skill Tactical Strike hits the target. If Jiyan does not hit a target within 15s, his "Resolve" will gradually decrease. |
![]() ![]() | Dummy |
![]() ![]() | เมื่อ "Umbra" เต็มแล้ว กดปุ่ม Basic Attack ค้างไว้ เพื่อใช้ Devastation โจมตีเป้าหมาย สร้าง ความเสียหาย Havoc โดยนับเป็นความเสียหายจาก Heavy Attack |
![]() ![]() | ถ้า "Diminutive Sound" มีมากเกิน 50 ขณะที่กำลังใช้ Resonance Skill Rover จะใช้ 50 "Diminutive Sound" เพื่อใช้งาน Resonating Spin สร้าง ความเสียหาย Spectro โดยจะนับเป็น Resonance Skill DMG หลังจากที่ใช้งาน Resonance Skill Resonating Spin เสร็จสิ้น Rover จะทำการใช้ Resonating Echoes โดยการกดปุ่ม Basic Attack โจมตีไปในทิศทางข้างหน้า เพื่อสร้าง ความเสียหาย Spectro โดยจะนับเป็น Resonance Skill DMG Rover สามารถสะสมได้สูงสุดถึง 100 "Diminutive Sounds" Rover ได้รับ "Diminutive Sound" ทุกครั้งที่ทำการโจมตีด้วย Normal Attack Vibration Manifestation สำเร็จ Rover ได้รับ "Diminutive Sound" ทุกครั้งที่ทำการโจมตีด้วย Heavy Attack aftertune สำเร็จ Rover ได้รับ "Diminutive Sound" เมื่อทำการใช้ Intro Skill Waveshock |
Change History[]
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