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Resonance Liberations are a kind of character forte.
Tutorial[]
Dealing damage, defeating enemies, or performing Dodge grants Resonance Energy. When Resonance Energy is full, the powerfull Resonance Liberations becomes available.
List[]
There are 13 Skills that match the category selection:
Skill | Description |
---|---|
Chixia | Chixia fires up fast shots at nearby enemies, dealing Fusion DMG. |
Encore | As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings. During Cosmos Rave, the is replaced with , which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack damage. During Cosmos Rave, the is replaced with , consuming Stamina to attack the target, dealing Fusion DMG, considered as Heavy Attack damage. During Cosmos Rave, is replaced with , dealing Fusion DMG, considered as Resonance Skill damage. During Cosmos Rave, use after a successful to attack the target, dealing Fusion DMG, considered as Basic Attack damage. |
Danjin | Danjin's anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and 1 Scarlet Burst attack(s), dealing Havoc DMG. |
Rover-Havoc | Rover รวบรวมเสียงสะท้อนเพื่อโจมตีเป้าหมาย สร้าง ความเสียหาย Havoc |
Rover-Spectro | Rover ทำการรวบรวมพลังงาน Spectro เพื่อโจมตีพื้นที่เป้าหมาย หลังจากนั้นจะเกิดการระเบิดขึ้นภายในช่วงเวลาอันสั้น และสร้าง ความเสียหาย Spectro |
Jiyan | After releasing Emerald Storm: Prelude, Jiyan enters Qingloong Mode Jiyan has increased Anti-interruption; Basic Attack, Heavy Attack and Dodge Counter are replaced with Heavy Attack Lance of Qingloong. Perform up to 3 continuous attacks, dealing Aero DMG, considered as Heavy Attack damage. |
Aalto | Generate a "Gate of Quandary" in front, dealing Aero DMG. When bullets pass trough the "Gate of Quandary", ATK is increased. "Gate of Quandary" lasts for 10s. |
Baizhi | Baizhi summons You'tan to restore HP for the entire team, generating 4 stacks of Remnant Entities. Remnant Entities follow the active team members and automatically consume 1 stacks of Remnant Entities to attack the targets every 2.5s, dealing Glacio DMG on hit while restoring HP to all team members nearby. |
Calcharo | Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Resonance Liberation Deathblade Gear state ends, Calcharo's next Intro Skill is replaced with Intro Skill "Necessary Means", which deals Electro DMG, considered as Intro Skill damage. |
Jianxin | Creates a strong wind field, continuously pulling targets within the wind field to the center and causing Aero DMG. When the wind field disappears, it will cause Aero DMG to all targets within the range again. |
Yinlin | Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG. |
Mortefi | Deal Fusion DMG, and apply Burning Rhapsody to all characters in the team. When the on-field character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the on-field character's Heavy Attack hits the targets, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s. Deals Fusion DMG |
Yangyang | Yangyang conjures a mighty Cyclone that gathers nearby enemies, dealing Aero DMG. |
Character Max Energy[]
Character | Ultimate | Max Energy |
---|---|---|
Flower in the Mist | 150 | |
Momentary Union | 175 | |
Phantom Etching | ||
Blazing Flames | 150 | |
Crimson Bloom | ||
Cosmos Rave | ||
Purification Force Field | ||
Emerald Storm: Prelude | 125 | |
Violent Finale | ||
Deadening Abyss | 125 | |
Echoing Orchestra | ||
Wind Spirals | 100 | |
Thundering Wrath | 125 |
Change History[]
Released in Version 1.0
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