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Instructions[]

Recover Forte Gauge for Basic Attack, Heavy Attack or Resonance Skill on hit
Hold Basic Attack to cast Enhanced Attack when Forte Gauge is full

  • Chameleon Cipher: When Forte Gauge is full, hold

Ascensions and Stats[]

Toggle Ascension Materials

Ascension
Phase
LevelBase
HP
Base
ATK
Base
DEF
0✦1/20880.0032.00105.00
20/202,288.0083.20268.80
Ascension Cost (0 → 1)
Shell Credit 5,000
LF Whisperin Core 4
1✦20/402,875.84106.56337.05
40/404,358.20160.00510.30
Ascension Cost (1 → 2)
Shell Credit 10,000
Group Abomination Tacet Core 3
Coriolus 4
LF Whisperin Core 4
2✦40/504,936.80184.96578.55
50/505,684.80211.52665.70
Ascension Cost (2 → 3)
Shell Credit 15,000
Group Abomination Tacet Core 6
Coriolus 8
MF Whisperin Core 8
3✦50/606,274.40236.16732.90
60/607,013.60263.04819.00
Ascension Cost (3 → 4)
Shell Credit 20,000
Group Abomination Tacet Core 9
Coriolus 12
HF Whisperin Core 4
4✦60/707,601.44286.08887.57
70/708,343.98314.56974.53
Ascension Cost (4 → 5)
Shell Credit 40,000
Group Abomination Tacet Core 12
Coriolus 16
HF Whisperin Core 8
5✦70/808,930.24330.561,042.62
80/809,671.20357.331,128.75
Ascension Cost (5 → 6)
Shell Credit 80,000
Group Abomination Tacet Core 16
Coriolus 20
FF Whisperin Core 4
6✦80/9010,258.88373.331,196.84
90/9011,000.00400.001,283.31
Total Cost (0✦ → 6✦)
Shell Credit 170,000 Shell Credit

Forte[]

IconNameType
Zapstring's DanceBasic Attack
Basic Attack
Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG.

Heavy Attack
Yinlin consumes Stamina to control "Zapstring", dealing Electro DMG.

Mid-Air Attack
Yinlin consumes Stamina to control "Zapstring" and perform a Mid-air Plunging Attack, dealing Electro DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Magnetic RoarResonance Skill
Magnetic Roar

The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin into the Execution Mode.

Execution Mode
Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.

Electromagnetic Blast
Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG.

Lightning Execution
Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

Thundering WrathResonance Liberation
Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.
Chameleon CipherForte Circuit
Devastation

When "Umbra" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.

Chameleon Cipher
When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s.

Sinner's Mark
Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits.

Punishment Mark
When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.

Judgment Points
Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring Dance hits a target, it restores "Judgment Points". When Resonance Skill Magnetic Roar hits a target, it restores "Judgment Points". When Resonance Skill Electromagnetic Blast hits a target, it restores "Judgment Points". When Resonance Skill Lightning Execution hits a target, it restores "Judgment Points". When the Resonance Liberation Thundering Wrath hits a target, it restores "Judgment Points".

Deadly FocusInherent Skill
The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with "Sinner's Mark", and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Pain ImmersionInherent Skill
After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Raging StormIntro Skill
Intro Skill
Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.
StrategistOutro Skill
The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen and 25% Resonance Liberation DMG Deepen for 14s, or until the character is switched off field.

Resonance Chain[]

IconNameLevel

Each node activation requires Yinlin's Waveband Yinlin's Waveband ×1

Navigation[]

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